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Technical Animator at Still Running
Helsinki, Finland

Summary

Currently working as a technical animator at Still Running
Graduated as an Game graphic artist from Kajaani University of Applied Sciences.

3D-portfolio: https://sketchfab.com/babyneko/collections/portfolio

Skills

RetopologyRigging3D ModelingAuto-Rig ProSculptingMotion CaptureConcept ArtCharacter DesignUI Design

Software proficiency

Blender
Blender
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Premiere
Premiere
PaintTool SAI
PaintTool SAI

Experience

  • Technical Animator at Still Running
    Helsinki, FI
    March 2021 - Present

    Started as a junior artist on start of 2021. In past three years of working here, my mainly tasks has been rigging with Auto-Rig Pro, cleaning and retargeting motion capture animations and creating retopology for scuplted characters. I've also worked on multiple areas as in example 3D modelling environment assets and concepting and VFX during my work period.

    In the latest project I honed my 3D character skills from the start to the end; Scuplting the base of a simple character from the concept, making the retopology, unwrapping and texturing it, rigging and after getting animations from our animator, implementing it to UE5 project.